There is an excellent blog about SU over at Fine Woodworking (.com).
It's pretty easy to do what you need (or what I think you need), but you have to have built your model in the right way. SU lends itself to quickly making pretty models, BUT in order to use them, i.e. for example, break out components, it's very important to make groups of SU objects, which roughly correspond to components in real life, as you go along. And to make groups of groups ("Russian dolls" one or more groups inside others). Then you can drill down to the element or group you actually need to change.
One of the really useful features of SU is that, when you clone an object or group, any changes you make are applied to all the clones. You can choose to just change the one you're working on, but that will break the 'clone' relationship.
So if you draw a style or a rail, you can stretch it in one axis, leaving the other two unaffected. So if you need to widen a door, and the top and bottom rails are identical (just as an example), if you've cloned them ("make a copy"), stretching one will stretch the other, too.
I heartily recommend Dave Richards's blog pieces over at Fine Woodworking, as he explains both the simple and complex very well. Steve Maskery (of this parish) will hate me for interrupting his pre-Christmas painting and decorating, but he's rather good with SU too. Many of his DVDs have Sketchup plans for his jigs included on them.
Someone who can explain better will be along in a minute, but honestly, SU is jsut the job for that sort of thing, but frustrating unless you go at it systematically. It take me about 5 mins to draw up a nice-looking raised panel door, but even if I get it to the right overall dimensions, I can't do anything useful with it, because it'll be all one lumpen object. It takes probably about 1/2 hour to get components (rails, stiles, panel) done separately, depending on how complex the joints and decorations are.
Run through a few of the basic tutorials (aimed at woodworkers - there's loads of largely irrelevant stuff in SU for arcitectural and geo-modelling), and try some experiments.
I find it amazingly useful for sorting out rough ideas in my mind, to get to knowing how I want to make something.
In the case of rail and stile doors, it's only one dimension changing - if the joints are worked out, the rest is easy, surely?
E.