Steve Maskery
Established Member
HI all,
Can anyone explain this to me?
I've designed this 'ere tote for my Veritas model:
I drew the fore and aft backbones, then a semicircle, and did Follow Me on the semi-circles up the spines. With me so far? Good.
The result is OK, not perfectly like the real thing, but close enough for jazz. What I don't understand is why there is no side surface when I join the top corners and the bottom corners - the arrows in the drawing.
If an arc is being dragged up the spines, surely the arc ends will be on the same surface, and closing them off top and bottom should produce a face?
The face on the far side has been generated manually, which is not too onerous, but it's not the point. I don't understand why it appears not to be planar.
Is my logic at fault or what?
If anyone wants to play, go to the 3D Warehouse and search for half-a-tote.
Cheers
Steve
Can anyone explain this to me?
I've designed this 'ere tote for my Veritas model:
I drew the fore and aft backbones, then a semicircle, and did Follow Me on the semi-circles up the spines. With me so far? Good.
The result is OK, not perfectly like the real thing, but close enough for jazz. What I don't understand is why there is no side surface when I join the top corners and the bottom corners - the arrows in the drawing.
If an arc is being dragged up the spines, surely the arc ends will be on the same surface, and closing them off top and bottom should produce a face?
The face on the far side has been generated manually, which is not too onerous, but it's not the point. I don't understand why it appears not to be planar.
Is my logic at fault or what?
If anyone wants to play, go to the 3D Warehouse and search for half-a-tote.
Cheers
Steve