Eric The Viking
Established Member
- Joined
- 19 Jan 2010
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I must be doing something daft - often the case!
Draw a circle. Extrude it to a cylinder and shrink one end about the centreline, so you have a truncated cone. Now rotate the end circle by, say 60 degrees. I'm not sure what this object is properly called, but it's similar in shape to a power station cooling tower.
Have a look at the hidden geometry - it's weird!
Sketchup makes the initial cyilnder 'faced' with identical rectangles all round the sides. When you shrink one end, those rectangles become trapeziums ("trapezia"?), but when you rotate it, SU has to break them into two triangles each, to accommodate the twist.
The trouble seems to be (and I've tried this several times), the triangles aren't applied identically. On the ones I've tried, most of the circumference is correct, but there are a couple of places where the wrong points are joined together (end to end of the cone-thingy). Actually that's unfair: about 1/3 of the circumference has the wrong points joined together, but it's not obvious - you see the transition between correct and incorrect sections in two places, so it looks like there are two errors when in fact there are many.
I've dismantled one of these objects by erasing connecting lines and redrawing them in the proper place: you can make it work, but the SU engine doesn't seem to want to.
I've obviously bumped into another SU oddity and would be grateful for any light shed on this.
E.
PS: I haven't tried yet with an odd number of facets - I'm nervous in case it causes space-time to warp!
Draw a circle. Extrude it to a cylinder and shrink one end about the centreline, so you have a truncated cone. Now rotate the end circle by, say 60 degrees. I'm not sure what this object is properly called, but it's similar in shape to a power station cooling tower.
Have a look at the hidden geometry - it's weird!
Sketchup makes the initial cyilnder 'faced' with identical rectangles all round the sides. When you shrink one end, those rectangles become trapeziums ("trapezia"?), but when you rotate it, SU has to break them into two triangles each, to accommodate the twist.
The trouble seems to be (and I've tried this several times), the triangles aren't applied identically. On the ones I've tried, most of the circumference is correct, but there are a couple of places where the wrong points are joined together (end to end of the cone-thingy). Actually that's unfair: about 1/3 of the circumference has the wrong points joined together, but it's not obvious - you see the transition between correct and incorrect sections in two places, so it looks like there are two errors when in fact there are many.
I've dismantled one of these objects by erasing connecting lines and redrawing them in the proper place: you can make it work, but the SU engine doesn't seem to want to.
I've obviously bumped into another SU oddity and would be grateful for any light shed on this.
E.
PS: I haven't tried yet with an odd number of facets - I'm nervous in case it causes space-time to warp!